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Hey, found you on reddit. We're streamers that play a lot of itch games and try to give people feedback. Played this on a whim.

The Good: The cinematic quality of your prologue and epilogue show a lot of promise. It's clear you want that to be a component of your work. The relatively bright art assets in what is presumably a horror game is extremely interesting to us. It doesn't seem like a stylistic choice, but is very striking. It gets our brain running on how this kind of thing could be leveraged. When we say bright we refer to both color brightness and design mood. Its like seeing a cartoon character go through dark material for the first time. The light of the shrine far off in the woods is great. We were pulled in like moths to a flame. The simple story that folded in what we assume is genuine historical folklore is a solid baseline.

The Bad: The walk and run feel arrested, like our shoelaces are tied together and we can only move our feet apart from each other a small distance. The gunplay is trivial and the projectiles for the gun and the boss need more than placeholder graphics asap. The opening sequence is a lore dump that you could spread out through the beginning of the game through audio to improve the pacing. The pans across the level after the opening should be removed entirely. They remove the discovery of the level and deflate the fear of the zombies.

Good game, fun game.

Thanks A lot for the feedback, I really appreciate it. Will focus on those points in my future projects.

The game runs quite smoothly on my laptop and I did enjoy the game

Thank you